Nightshade Fire PYR
Many tales tell of unfortunate young men who wandered into the deep forest at night, and by chance laid their eyes upon the beautiful night nymphs. Although a few were clever enough to immediately leave and return to their brightly-lit homes instead of approaching the otherworldly maidens, they were often caught by these silent guardians of the forests in their way out. The faeries’ rumored ability to teleport between distant places at will would turn them into fearsome enemies in reality, when combined with their mastery of the arcane flame of darkness.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit regenerates, which allows it to heal as though always stationed in a village. This unit can use one move to teleport between any two empty villages controlled by its side.
Information
Advances from: | Night Nymph PYR |
Advances to: | |
Cost: | 80 |
HP: | 62 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Nightshade Fire pyr |
Abilities: | regenerates, teleport |
Attacks (damage - count)
faerie touch melee | 7 - 2 impact | magical | |
forest chill ranged | 11 - 2 cold | magical | |
noctum ranged | 10 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -10% | |||
cold | 30% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 50% | |
Coastal Reef | 1 | 50% | |
Deep Water | 2 | 30% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 1 | 40% | |
Swamp | 1 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |